21st Century Skills
The global economy calls for new skills like critical thinking and problem solving, communication, collaboration, creativity and innovation.
National Initiative: Museums, Libraries, and 21st Century Skills
The Institute's Museums, Libraries, and 21st Century Skills initiative underscores the critical role our nation’s museums and libraries play in helping citizens build such 21st century skills as information, communications and technology literacy, critical thinking, problem solving, creativity, civic literacy, and global awareness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to programs that strengthen 21st century skills (issue areas have only been assigned to grants awarded since FY 2009)
21st century skills content on the IMLS Web site:
June 10, 2013 11:10 AM
On Tuesday, June 11th, the White House will honor twelve people as museum and library “Champions of Change,” for their work making a difference for their neighborhoods and for our nation.
May 21, 2013 03:26 PM
The first National Day of Civic Hacking is June 1 and 2, 2013. More than 90 sites across the country are planning events that will bring together techies, entrepreneurs, do-gooders, and activists to invent new tools using publicly-released data from local, state and federal government agencies. The Institute of Museum and Library Services is joining in, contributing challenges and data about museums and libraries.
March 18, 2013 12:55 PM
Webinars show museums and libraries how to get youth involved in the National STEM Video Game Challenge.
February 21, 2013 09:38 AM
Applications are being accepted from recent master’s program graduates for nine-month residencies in the Washington, D.C. area.
February 11, 2013 12:24 PM
IMLS is expanding opportunities for libraries and museums to support the 2013 National STEM Video Game Challenge, which is now excepting applications.