STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
September 18, 2014 08:28 AM
Today IMLS announces recipients of the Museums for America and National Leadership Grants for Museums programs. Grants awarded in 2014 inspire museums to advance innovation, lifelong learning, and cultural and civic engagement.
September 11, 2014 10:32 AM
IMLS grants support basic library services, 21st century skills training and cultural projects and initiatives.
August 13, 2014 03:35 PM
IMLS seeks proposals that address new strategic priorities identified in nationally-webcast IMLS Focus meetings. Learn more at our webinars on August 20, at 3:00 PM ET, and (repeated) on September 16, at 3:00 PM ET.
October 21, 2014 03:02 PM
Benetech will use an IMLS grant to help students understand spatial and visual concepts with the use of 3D printing technology.
October 16, 2014 03:19 PM
Senior Library Program Officer Michele Farrell visited the Colorado State Library and learned about how the library addresses the needs of children and teens on the autism spectrum.
October 3, 2014 03:05 PM
Museums and libraries that join the MakerLab Club and offer 3D printing and design programs may apply.
The Monterey Bay Aquarium offered expanded professional development programs for teachers through a teacher institute project, providing 450 teachers with new tools, skills, and support through 15 year-long, grade-appropriate teacher institutes over 3 years. Participating teachers were better able to engage and inspire students to develop a connection to their local environment and gain the basic ocean science and critical thinking skills necessary to be effective citizens and ocean stewards.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
A snapshot of how public libraries reach out to teens with programs and services.
Brief overview of STEM learning at libraries.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.