STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
July 2, 2015 09:24 AM
The winners of the 2014 STEM Video Game Challenge were recognized at a gaming celebration on June 27 in Pittsburgh at WQED.
June 10, 2015 01:43 PM
If you are coming to ALA, we hope to see you at IMLS booth #2621.
May 18, 2015 03:18 PM
The First Lady presented the awards to the museum and library directors and to community members from each institution, who shared how the library or museum has impacted their lives.
June 22, 2015 01:47 PM
The amazing world of “making” took hold of the nation’s capital this month, and IMLS played an important role organizing key festivities.
June 19, 2015 08:41 AM
Michigan Makers, a service learning project of the University of Michigan School of Information, aims to focus on the participants’ development rather than the tools in the makerspace.
June 18, 2015 12:42 PM
The Tech Museum of Innovation strives to use technology to make their community a better place to live by getting patrons tinkering in their new makerspace and dancing in their Creative Collisions program.
The Monterey Bay Aquarium offered expanded professional development programs for teachers through a teacher institute project, providing 450 teachers with new tools, skills, and support through 15 year-long, grade-appropriate teacher institutes over 3 years. Participating teachers were better able to engage and inspire students to develop a connection to their local environment and gain the basic ocean science and critical thinking skills necessary to be effective citizens and ocean stewards.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
Learn how 24 cities and counties applied new research about young people’s media practices to create physical and digital spaces for learning. This publication describes lessons learned, new models and practices and the impact of Learning Labs, supported by IMLS and the John D. and Catherine T. MacArthur Foundation.
A snapshot of how public libraries reach out to teens with programs and services.
Brief overview of STEM learning at libraries.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.