STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to programs that strengthen STEM (issue areas have only been assigned to grants awarded since FY 2009)
STEM content on the IMLS website:
May 21, 2013 03:26 PM
The first National Day of Civic Hacking is June 1 and 2, 2013. More than 90 sites across the country are planning events that will bring together techies, entrepreneurs, do-gooders, and activists to invent new tools using publicly-released data from local, state and federal government agencies. The Institute of Museum and Library Services is joining in, contributing challenges and data about museums and libraries.
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March 18, 2013 12:55 PM
Webinars show museums and libraries how to get youth involved in the National STEM Video Game Challenge.
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February 11, 2013 12:24 PM
IMLS is expanding opportunities for libraries and museums to support the 2013 National STEM Video Game Challenge, which is now excepting applications.
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May 22, 2013 12:52 PM
IMLS will be a part of the first ever National Day of Civic Hacking, June 1 and 2. Find out how you can get involved.
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March 20, 2013 12:31 PM
Community member Willie Wright and library director Jody Risacher talk about the Cumberland County Public Library’s programs serve their community, from career development services to science projects for kids.
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March 20, 2013 11:55 AM
Museum educators at the Powerhouse Science Center create practical guide to help local scientists build new skills.
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Libraries, archives and museums across the country have special audio collections contained on antique grooved media that are broken, too fragile or too degraded to play back on traditional systems. The Lawrence Berkeley National Laboratory IRENE/3D project uses digital imaging technology to preserve these sound recordings.
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The Event-Based Teachers Collaborative at Yale University’s Peabody Museum of Natural History supports K-12 school teachers and their students by facilitating the development of new and exciting curriculum that integrates museum objects while aligning with national and state standards for learning.
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With funding from an IMLS National Leadership Grant, the San Angelo Museum of Fine Arts, along with its partners, the San Angelo Independent School District and the Upper Colorado River Authority, brings together community resources to create an interdisciplinary program of art and science education that engages students in real-life projects focusing on water conservation and environmental science.
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Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.
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