STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
March 3, 2014 09:00 AM
Thirty institutions from across the country are finalists for the 2014 National Medal for Museum and Library Service.
February 19, 2014 09:37 AM
IMLS celebrates 20 years of the award that has recognized 132 outstanding museums and libraries.
November 27, 2013 10:37 AM
Registration is now open for the Institute of Museum and Library Services’s 2014 WebWise conference, which will take place February 10-12 at the Renaissance Baltimore Harborplace in Baltimore, MD
March 5, 2014 02:09 PM
A recent workshop at the Science Center of Virginia brought together 60 librarians from across the state to learn about STEM resources, get ideas for successful programs, and partner with their museum colleagues.
November 20, 2013 03:28 PM
Collaborative Community Maker Labs are emerging in libraries and museums.
November 15, 2013 02:03 PM
The new learning lab at the Alabama Museum of Natural History gives teens access to technology they might not be able to use at home or in their schools. These gadgets will allow hands-on experimentation, collaboration, and tinkering in areas of personal interest.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
A modest grant let the Gleason Public Library, in Carlisle Massachusetts, put major emphasis on Science, Technology, Engineering, Math (STEM) and Music programs. The Library sponsored 35 science, technology and music programs for all ages, and worked with local schools to incorporate its new seismograph into the curriculum. From stargazing events, to a new science fiction book club, live music on the lawn, and a technology “petting zoo,” the program helped draw in new library user.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.