STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
December 11, 2014 01:31 PM
Museum and libraries across the country are stepping up to the Challenge by hosting workshops for youth and staff on game design. Check out the list of workshops and other resources your institution can use to get involved.
December 2, 2014 02:51 PM
IMLS is accepting applications for Sparks! Ignition Grants for Libraries until the February 2 deadline.
December 2, 2014 02:47 PM
Participate in a webinar to learn more, and submit your preliminary proposal by the February 2 deadline.
November 21, 2014 10:20 AM
The state library is focusing on early literacy, including their “1,000 books by kindergarten” program.
November 13, 2014 08:39 AM
Wildlife Biologist Chip Leslie talks to his 8-year-old grandson, Donovan, about science, their regular visits to the Sam Noble Museum of Natural History in Norman, Oklahoma, and the exhibit that Donovan would most like to see.
October 21, 2014 03:02 PM
Benetech will use an IMLS grant to help students understand spatial and visual concepts with the use of 3D printing technology.
The Monterey Bay Aquarium offered expanded professional development programs for teachers through a teacher institute project, providing 450 teachers with new tools, skills, and support through 15 year-long, grade-appropriate teacher institutes over 3 years. Participating teachers were better able to engage and inspire students to develop a connection to their local environment and gain the basic ocean science and critical thinking skills necessary to be effective citizens and ocean stewards.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
Learn how 24 cities and counties applied new research about young people’s media practices to create physical and digital spaces for learning. This publication describes lessons learned, new models and practices and the impact of Learning Labs, supported by IMLS and the John D. and Catherine T. MacArthur Foundation.
A snapshot of how public libraries reach out to teens with programs and services.
Brief overview of STEM learning at libraries.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.