STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
April 30, 2015 09:41 AM
President Obama announced two new efforts to strengthen student learning by improving access to digital content and to public libraries.
April 29, 2015 09:27 AM
Join the conversation about learning in libraries, both for library users and the profession as a whole, on Twitter with #IMLSFocus.
April 21, 2015 10:27 AM
IMLS congratulates the 2015 winners of the National Medal for Museum and Library Service.
May 1, 2015 12:43 PM
Science from the Start workshops help adults engage their children ages 3-5 years in activities that promote science and STEM learning.
April 22, 2015 12:36 PM
IMLS, in partnership with Exploratorium, is working to bring STEM-learning resources to students engaged in after school programs.
February 13, 2015 11:59 AM
Children’s Museum of Pittsburgh and IMLS co-hosted a convening of library and museum professionals from across the country to identify key elements of library and museum makerspaces that support learning.
The Monterey Bay Aquarium offered expanded professional development programs for teachers through a teacher institute project, providing 450 teachers with new tools, skills, and support through 15 year-long, grade-appropriate teacher institutes over 3 years. Participating teachers were better able to engage and inspire students to develop a connection to their local environment and gain the basic ocean science and critical thinking skills necessary to be effective citizens and ocean stewards.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
Learn how 24 cities and counties applied new research about young people’s media practices to create physical and digital spaces for learning. This publication describes lessons learned, new models and practices and the impact of Learning Labs, supported by IMLS and the John D. and Catherine T. MacArthur Foundation.
A snapshot of how public libraries reach out to teens with programs and services.
Brief overview of STEM learning at libraries.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.