About Us - Issues

STEM (Science, Technology, Engineering, Math)

Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.

Stem Video Game Challenge logoPartnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.

Search the Awarded Grants database for grants to programs that strengthen STEM (issue areas have only been assigned to grants awarded since FY 2009)

STEM content on the IMLS website:
Video Game Design Is More Than Writing Code

March 18, 2013 12:55 PM
Webinars show museums and libraries how to get youth involved in the National STEM Video Game Challenge. Read More

 
Calling All Youth Gamers: Contest for Original Video Games Now Open

February 11, 2013 12:24 PM
IMLS is expanding opportunities for libraries and museums to support the 2013 National STEM Video Game Challenge, which is now excepting applications. Read More

 
Blog Post: From Resumes to Robots

March 20, 2013 12:31 PM
Community member Willie Wright and library director Jody Risacher talk about the Cumberland County Public Library’s programs serve their community, from career development services to science projects for kids. Read More

 
Powerhouse Science Center
Blog Post: Community Scientists Wow Museum Visitors

March 20, 2013 11:55 AM
Museum educators at the Powerhouse Science Center create practical guide to help local scientists build new skills. Read More

 
Blog Post: Growing a Strong Middle Class

February 20, 2013 02:42 PM
Libraries and museums are taking leadership roles in their communities and tackling tough problems. Read More

 
IMG 0295 2
October 2011: 3-D Imaging Technology Preserves Audio Collections


Libraries, archives and museums across the country have special audio collections contained on antique grooved media that are broken, too fragile or too degraded to play back on traditional systems. The Lawrence Berkeley National Laboratory IRENE/3D project uses digital imaging technology to preserve these sound recordings. Read More

 
Two teachers converse at a table; museum collections are visible in the background.
September 2011: Teachers Use Museum Objects to Help Students Learn about Real-World Problems


The Event-Based Teachers Collaborative at Yale University’s Peabody Museum of Natural History supports K-12 school teachers and their students by facilitating the development of new and exciting curriculum that integrates museum objects while aligning with national and state standards for learning. Read More

 
Lamar Elementary students pose with Assistant Museum Educator Megan DiRienzo at the end of their Art Science Fusion program.
June 2011: Fine Arts Museum Brings Together Community Resources to Provide Art and Science Fusion Education


With funding from an IMLS National Leadership Grant, the San Angelo Museum of Fine Arts, along with its partners, the San Angelo Independent School District and the Upper Colorado River Authority, brings together community resources to create an interdisciplinary program of art and science education that engages students in real-life projects focusing on water conservation and environmental science. Read More

 
cpver of Talking Points: Makerspaces
Talking Points: Museums, Libraries, and Makerspaces


Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and remake the physical and digital worlds -- in museums and libraries. Read More

 
Fully assembled portable IRENE field scanner which is ready for shipment to India.
October Project Profile photo #3

October 14, 2011 11:43 AM
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James Nye, Sundar Ganesan, Earl Cornell
October Project Profile photo #2

October 14, 2011 11:23 AM
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