STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
November 27, 2013 10:37 AM
Registration is now open for the Institute of Museum and Library Services’s 2014 WebWise conference, which will take place February 10-12 at the Renaissance Baltimore Harborplace in Baltimore, MD
October 29, 2013 11:03 AM
Museums and Libraries will address school readiness and summer reading loss with grants from IMLS.
September 26, 2013 08:13 AM
IMLS announced grants for 63 library projects across the nation through three grant programs, Native American Library Services Enhancement program, the Laura Bush 21st Century Librarian Program, and the National Leadership Grants for Libraries .
November 20, 2013 03:28 PM
Collaborative Community Maker Labs are emerging in libraries and museums.
November 15, 2013 02:03 PM
The new learning lab at the Alabama Museum of Natural History gives teens access to technology they might not be able to use at home or in their schools. These gadgets will allow hands-on experimentation, collaboration, and tinkering in areas of personal interest.
October 28, 2013 10:16 AM
Learn how you can receive NASA educational materials to display publicly in your museum or library.
A modest grant let the Gleason Public Library, in Carlisle Massachusetts, put major emphasis on Science, Technology, Engineering, Math (STEM) and Music programs. The Library sponsored 35 science, technology and music programs for all ages, and worked with local schools to incorporate its new seismograph into the curriculum. From stargazing events, to a new science fiction book club, live music on the lawn, and a technology “petting zoo,” the program helped draw in new library user.
Libraries, archives and museums across the country have special audio collections contained on antique grooved media that are broken, too fragile or too degraded to play back on traditional systems. The Lawrence Berkeley National Laboratory IRENE/3D project uses digital imaging technology to preserve these sound recordings.
The Event-Based Teachers Collaborative at Yale University’s Peabody Museum of Natural History supports K-12 school teachers and their students by facilitating the development of new and exciting curriculum that integrates museum objects while aligning with national and state standards for learning.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.