About Us - Issues

STEM (Science, Technology, Engineering, Math)

Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.

Stem Video Game Challenge logoPartnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.

Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.

STEM Grantmaking

In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects.  A list of these grants is available here.

STEM Resources

Click here for resources to help museums and libraries develop STEM projects.

STEM content on the IMLS website:
Federal Grants of $30 Million Awarded to Support Museums across the U.S.

September 18, 2014 08:28 AM
Today IMLS announces recipients of the Museums for America and National Leadership Grants for Museums programs. Grants awarded in 2014 inspire museums to advance innovation, lifelong learning, and cultural and civic engagement. Read More

 
IMLS Awards $3.9 Million for Library Service to Native Americans and Native Hawaiians

September 11, 2014 10:32 AM
IMLS grants support basic library services, 21st century skills training and cultural projects and initiatives. Read More

 
Notice of Funding Opportunity: FY2015 National Leadership Grants for Libraries

August 13, 2014 03:35 PM
IMLS seeks proposals that address new strategic priorities identified in nationally-webcast IMLS Focus meetings. Learn more at our webinars on August 20, at 3:00 PM ET, and (repeated) on September 16, at 3:00 PM ET. Read More

 
3D Printing Chattanooga Public Library by Larry Miller CC
Blog Post: Improving Education for All Students with 3D Printing

October 21, 2014 03:02 PM
Benetech will use an IMLS grant to help students understand spatial and visual concepts with the use of 3D printing technology. Read More

 
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Blog Post: Public Library Excels at Serving Children with Autism

October 16, 2014 03:19 PM
Senior Library Program Officer Michele Farrell visited the Colorado State Library and learned about how the library addresses the needs of children and teens on the autism spectrum. Read More

 
Blog Post: Apply for a Free 3D Printer From 3D Systems!

October 3, 2014 03:05 PM
Museums and libraries that join the MakerLab Club and offer 3D printing and design programs may apply. Read More

 
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Teacher Institutes for Science Education and Ocean Conservation at the Monterey Bay Aquarium


The Monterey Bay Aquarium offered expanded professional development programs for teachers through a teacher institute project, providing 450 teachers with new tools, skills, and support through 15 year-long, grade-appropriate teacher institutes over 3 years. Participating teachers were better able to engage and inspire students to develop a connection to their local environment and gain the basic ocean science and critical thinking skills necessary to be effective citizens and ocean stewards. Read More

 
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Open-Ended Exploration: "Making" Endless Possibilities in STEM


The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families. Read More

 
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Multimedia Story Project Gives Voice to Teens and Extends a Hand to Refugee Community


Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories. Read More

 
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Talking Points: From Third Place to Makerspace: Public Libraries and Teens


A snapshot of how public libraries reach out to teens with programs and services. Read More

 
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Talking Points: Museums, Libraries, and Makerspaces


Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and remake the physical and digital worlds -- in museums and libraries. Read More