STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
July 10, 2014 08:58 AM
IMLS announces 37 museum grants awarded through three programs: African American History and Culture, Sparks! Ignition Grants for Museums, and Native American/Native Hawaiian Museum Services.
June 18, 2014 10:46 AM
As part of the first White House Maker Faire, IMLS announces support for making across the nation’s community centers of learning.
May 22, 2014 02:07 PM
Participate in the discussion on STEM learning in libraries through Twitter using the hashtag #imlsfocus.
July 14, 2014 01:02 PM
The Maryland Division of Library Development and Services is working with community partners to address accessibility, STEM learning, and digital literacy.
June 20, 2014 10:06 AM
Libraries and museums across the country offer fun family programs to keep children and teens learning in the summer.
June 18, 2014 03:00 PM
First-ever White House Maker Faire brings people together to celebrate technology, tools, and tinkering.
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
A modest grant let the Gleason Public Library, in Carlisle Massachusetts, put major emphasis on Science, Technology, Engineering, Math (STEM) and Music programs. The Library sponsored 35 science, technology and music programs for all ages, and worked with local schools to incorporate its new seismograph into the curriculum. From stargazing events, to a new science fiction book club, live music on the lawn, and a technology “petting zoo,” the program helped draw in new library user.
A snapshot of how public libraries reach out to teens with programs and services.
Brief overview of STEM learning at libraries.
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.