STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
August 13, 2014 03:35 PM
IMLS seeks proposals that address new strategic priorities identified in nationally-webcast IMLS Focus meetings. Learn more at our webinars on August 20, at 3:00 PM ET, and (repeated) on September 16, at 3:00 PM ET.
July 10, 2014 08:58 AM
IMLS announces 37 museum grants awarded through three programs: African American History and Culture, Sparks! Ignition Grants for Museums, and Native American/Native Hawaiian Museum Services.
June 18, 2014 10:46 AM
As part of the first White House Maker Faire, IMLS announces support for making across the nation’s community centers of learning.
May 22, 2014 02:07 PM
Participate in the discussion on STEM learning in libraries through Twitter using the hashtag #imlsfocus.
May 15, 2014 11:19 AM
The Museums for All initiative aims to make the high-quality learning experiences of children’s museums more accessible to low-income families.