STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
February 24, 2015 09:28 AM
For 21 years, the National Medal for Museum and Library Service has celebrated institutions that demonstrate extraordinary and innovative approaches to public service to make a difference for individuals, families, and communities.
February 3, 2015 12:01 PM
The project will use STEM-focused content, instructional strategies, and training approaches developed by science museums to help 21st Century Community Learning Centers offer making activities.
December 18, 2014 09:53 AM
IMLS and the Library of Congress call for applicants and announce the 2015 host institutions and projects. The application deadline is January 30.
December 11, 2014 01:31 PM
Museum and libraries across the country are stepping up to the Challenge by hosting workshops for youth and staff on game design. Check out the list of workshops and other resources your institution can use to get involved.
December 2, 2014 02:51 PM
IMLS is accepting applications for Sparks! Ignition Grants for Libraries until the February 2 deadline.