STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to programs that strengthen STEM (issue areas have only been assigned to grants awarded since FY 2009)
STEM content on the IMLS website:
June 10, 2013 11:10 AM
On Tuesday, June 11th, the White House will honor twelve people as museum and library “Champions of Change,” for their work making a difference for their neighborhoods and for our nation.
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May 21, 2013 03:26 PM
The first National Day of Civic Hacking is June 1 and 2, 2013. More than 90 sites across the country are planning events that will bring together techies, entrepreneurs, do-gooders, and activists to invent new tools using publicly-released data from local, state and federal government agencies. The Institute of Museum and Library Services is joining in, contributing challenges and data about museums and libraries.
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March 18, 2013 12:55 PM
Webinars show museums and libraries how to get youth involved in the National STEM Video Game Challenge.
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February 11, 2013 12:24 PM
IMLS is expanding opportunities for libraries and museums to support the 2013 National STEM Video Game Challenge, which is now excepting applications.
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