STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
The New York Hall of Science, in partnership with the Queens Museum of Art, created "Queens Makes," a program to foster invention, experimental problem solving, design, and building for young tinkerers and their families.
Supported by the IMLS Grants to States program, Salt Lake County Library Services partnered with nonprofit Spy Hop to teach a free six-week course called Speak Up!, to teach local refugee youth how to use digital media to tell their stories.
A modest grant let the Gleason Public Library, in Carlisle Massachusetts, put major emphasis on Science, Technology, Engineering, Math (STEM) and Music programs. The Library sponsored 35 science, technology and music programs for all ages, and worked with local schools to incorporate its new seismograph into the curriculum. From stargazing events, to a new science fiction book club, live music on the lawn, and a technology “petting zoo,” the program helped draw in new library user.
Libraries, archives and museums across the country have special audio collections contained on antique grooved media that are broken, too fragile or too degraded to play back on traditional systems. The Lawrence Berkeley National Laboratory IRENE/3D project uses digital imaging technology to preserve these sound recordings.
The Event-Based Teachers Collaborative at Yale University’s Peabody Museum of Natural History supports K-12 school teachers and their students by facilitating the development of new and exciting curriculum that integrates museum objects while aligning with national and state standards for learning.