STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
October 21, 2014 03:02 PM
Benetech will use an IMLS grant to help students understand spatial and visual concepts with the use of 3D printing technology.
October 16, 2014 03:19 PM
Senior Library Program Officer Michele Farrell visited the Colorado State Library and learned about how the library addresses the needs of children and teens on the autism spectrum.
October 3, 2014 03:05 PM
Museums and libraries that join the MakerLab Club and offer 3D printing and design programs may apply.
Since 2013, IMLS has invested $23.6 million in STEM projects in libraries and museums
September 25, 2014 08:50 AM
To help plan the next five years of LSTA funding, the Delaware Division of Libraries launched “We Geek the Delaware Dream,” which included conversations with residents in six communities to explore how libraries can help them realize their passions and dreams.