STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
June 22, 2015 01:47 PM
The amazing world of “making” took hold of the nation’s capital this month, and IMLS played an important role organizing key festivities.
June 19, 2015 08:41 AM
Michigan Makers, a service learning project of the University of Michigan School of Information, aims to focus on the participants’ development rather than the tools in the makerspace.
June 18, 2015 12:42 PM
The Tech Museum of Innovation strives to use technology to make their community a better place to live by getting patrons tinkering in their new makerspace and dancing in their Creative Collisions program.
June 17, 2015 09:07 AM
The Digital Librarian for the Carnegie Library of Pittsburgh traveled to Spain to share the 21st century skills that The Labs offer to teens.
June 16, 2015 09:09 AM
Madison Public Library is tapping into their community of artists and makers to design programming for their makerspace, The Bubbler.