STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
Since 2013, IMLS has invested $23.6 million in STEM projects in libraries and museums
September 25, 2014 08:50 AM
To help plan the next five years of LSTA funding, the Delaware Division of Libraries launched “We Geek the Delaware Dream,” which included conversations with residents in six communities to explore how libraries can help them realize their passions and dreams.
September 11, 2014 10:54 AM
InfoMe finds that youth express both satisfaction and stress as they use their tech skills as lifelines for others.
August 12, 2014 02:08 PM
IMLS hosted a series of strategic priority meetings designed to help inform future strategies, particularly for the National Leadership Grant program. Here are some takeaways from the convenings on learning spaces in libraries and STEM learning in libraries.
July 14, 2014 01:02 PM
The Maryland Division of Library Development and Services is working with community partners to address accessibility, STEM learning, and digital literacy.