STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009, or do a keyword search for science, technology, engineering, and/or math terms.
In FY 2013 and 2014, IMLS awarded more than $23 million in grants for STEM-related projects. A list of these grants is available here.
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
April 22, 2015 12:36 PM
IMLS, in partnership with Exploratorium, is working to bring STEM-learning resources to students engaged in after school programs.
February 13, 2015 11:59 AM
Children’s Museum of Pittsburgh and IMLS co-hosted a convening of library and museum professionals from across the country to identify key elements of library and museum makerspaces that support learning.
January 30, 2015 12:09 PM
A series of STEM Video Game Challenge workshops on game design kicked off at the Free Library of Philadelphia during Computer Science Education Week.
November 21, 2014 10:20 AM
The state library is focusing on early literacy, including their “1,000 books by kindergarten” program.
November 13, 2014 08:39 AM
Wildlife Biologist Chip Leslie talks to his 8-year-old grandson, Donovan, about science, their regular visits to the Sam Noble Museum of Natural History in Norman, Oklahoma, and the exhibit that Donovan would most like to see.