STEM (Science, Technology, Engineering, Math)
Libraries and museums are improving learning in science, technology, engineering and math, a national priority for US competitiveness.
Partnership: STEM Video Game Challenge
IMLS is a National Community Sponsor of the National STEM Video Game Challenge. The Challenge, now in its third year, was inspired by President Obama’s "Educate to Innovate" Campaign, promoting science, technology, engineering and math education.
Search the Awarded Grants database for grants to projects that strengthen STEM learning. Select STEM as a Grant Issue Area to get results for projects from FY 2009 – FY 2012, or do a keyword search for science, technology, engineering, and/or math terms.
STEM in FY14 Grantmaking
Libraries and museums offer powerful experiences that engage children and young adults in a wide variety of STEM fields. IMLS invites libraries and museums to address STEM in their programs and projects in order to advance learning and support the acquisition of STEM knowledge at all ages, particularly for at-risk youth. In FY14, this special focus will be available for the following programs:
Click here for resources to help museums and libraries develop STEM projects.
STEM content on the IMLS website:
Quick summary of makerspaces -- hands-on, mentor-led learning environments to make and
remake the physical and digital worlds -- in museums and libraries.